Alternate Multiplayer Rules for Dungeon Command (and Blood of Gruumsh Review)

February 20th, 2013 by Ed Grabianowski

Blood of GruumshThis week sees the release of Blood of Gruumsh, the latest expansion for the D&D miniatures battle game Dungeon Command. If you haven’t tried multiplayer Dungeon Command, here are some alternate rules to make your dungeon melees more exciting.

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Using Obsidian Portal for a Shadowrun Campaign: A Case Study

February 19th, 2013 by Ryk Perry

BigLogoHow do you keep track of your campaigns? Do you write it down in a master list? Do you rely on an exceptional memory? What about if a campaign takes a hiatus? Here’s how I’ve used Obsidian Portal to solve some common campaign problems.

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Interface Zero 2.0 Reboots Savage Worlds Cyberpunk System

February 18th, 2013 by Ed Grabianowski

Interface-Zero-2-FNL-FRONT-w-logos2With a successful Kickstarter already assured, Gun Metal Games is set to release a second edition of cyberpunk RPG Interface Zero. Built for the Savage Worlds Deluxe system, Interface Zero 2.0 updates and streamlines the rules, adds more gear, and moves the game’s timeline forward two years.

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Games Workshop Defends Questionable Trademark, Incites Internet Holy War

February 8th, 2013 by Ed Grabianowski

gamesworkshop

Games Workshop, makers of various 40K miniature and RPG games, has been defending their trademark on the term “space marine,” forcing Amazon to remove an indie author’s book because it had the phrase in the title. The always quick-to-anger Internet people were inflamed. Is GW in the right, or does the mob have a valid grievance?

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Blood of the City, a Sword & Sorcery Novel about Growing Up, and Vengeance

February 5th, 2013 by Ed Grabianowski

Blood of the CityRobin D. Laws’ Blood of the City is a brutal vengeance story, a fantasy novel that’s more Tarantino than Tolkien. Read more

The Best Multiplayer Cards in Gatecrash

February 1st, 2013 by Ed Grabianowski

Aurelia-Gatecrash-Art

The latest Magic: the Gathering set, Gatecrash, is officially available this weekend. Which cards from the set will create the most impact in a multiplayer game? If you’re a Commander or Planechase fan, or you play a lot of two-headed giant or Archenemy, you’ll get more mileage out of these cards than in a heads-up duel.

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Duels of the Planeswalkers — Mana Mastery Strategy Guide

January 23rd, 2013 by Ed Grabianowski

EN MTGARB CardsV4.inddThe latest Duels of the Planeswalkers deck pack included a five-color beast called Mana Mastery. What does wielding all five of Magic’s colors get you? A whole freakin’ lot. Read more

Duels of the Planeswalkers — Rogue’s Gallery Strategy Guide

January 23rd, 2013 by Ed Grabianowski

rogues galleryWizards has continued to release new deck packs for Duels of the Planeswalkers 2013, so I’ve decided to start putting together strategy guides for them as they come out. The latest deck pack included a Dimir deck called Rogue’s Gallery. Read more

Razor Coast: a Tale of Abject Failure and Eventual Redemption

January 22nd, 2013 by Ed Grabianowski

Dark Vistas 1 - Razor CoastAbout three years ago, author Nick Logue made big plans to create his own company (Sinister Adventures) and release products for his Razor Coast setting, one filled with pirates and high adventure. Logue fumbled the ball badly and left a lot of people waiting for unfulfilled pre-orders. Now Lou Agresta is manning the helm to get Razor Coast back on course.

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Burning Horizon Brings Space Combat and More to CthulhuTech

January 22nd, 2013 by Billy Gibbs

BurningHorizonThe folks behind CthulhuTech have always done one thing very right, and that is flavor. Say what you will of their mechanics, their setting information and fiction is among the top tier of RPGs. More to the point, they recently released another setting book moving their metaplot forward: Burning Horizon. Read more

An Interview with Night’s Black Agents Creator Kenneth Hite

January 10th, 2013 by Ed Grabianowski

coverI’ve written a review of vampire/espionage thriller RPG Night’s Black Agents over at io9. The review includes an interview with NBA creator Kenneth Hite. Check it out!

Interview with Pathfinder Online CTO Mark Kalmes

January 9th, 2013 by Ed Grabianowski

splashThe million dollar Kickstarter campaign for Pathfinder Online is drawing near the end (and just over $300K short as I write this). To help explain Goblinworks’ and Paizo’s grand vision for a sandbox MMORPG world that’s shaped by the players, Goblinworks’ chief technology officer Mark Kalmes answered some of our questions about the game and the development process.

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Playing Magic: the Gathering as an RPG — a Test Run

January 8th, 2013 by Billy Gibbs

magic-the-gathering- rpg About a year ago, Robot Viking’s Pillager-In-Chief wrote an article for io9 brainstorming ways for making Magic: the Gathering into an RPG. Unaware of this, the west coast Vikings decided we would try to make a Magic RPG work. We later discovered Ed’s article and we shamelessly stole some things from it, but with some twists of our own.

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You Can’t Keep a Good Zombie Down

January 7th, 2013 by Ed Grabianowski

gravecrawlerHello fellow vikings! After taking about a quarter of a year off from this site, I started to miss it. I’d like to make the announcement official: as of this week, Robot Viking is back.

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