This week sees the release of Blood of Gruumsh, the latest expansion for the D&D miniatures battle game Dungeon Command. If you haven’t tried multiplayer Dungeon Command, here are some alternate rules to make your dungeon melees more exciting.
How do you keep track of your campaigns? Do you write it down in a master list? Do you rely on an exceptional memory? What about if a campaign takes a hiatus? Here’s how I’ve used Obsidian Portal to solve some common campaign problems.
With a successful Kickstarter already assured, Gun Metal Games is set to release a second edition of cyberpunk RPG Interface Zero. Built for the Savage Worlds Deluxe system, Interface Zero 2.0 updates and streamlines the rules, adds more gear, and moves the game’s timeline forward two years.
Games Workshop, makers of various 40K miniature and RPG games, has been defending their trademark on the term “space marine,” forcing Amazon to remove an indie author’s book because it had the phrase in the title. The always quick-to-anger Internet people were inflamed. Is GW in the right, or does the mob have a valid grievance?
Robin D. Laws’ Blood of the City is a brutal vengeance story, a fantasy novel that’s more Tarantino than Tolkien. Read more
The latest Magic: the Gathering set, Gatecrash, is officially available this weekend. Which cards from the set will create the most impact in a multiplayer game? If you’re a Commander or Planechase fan, or you play a lot of two-headed giant or Archenemy, you’ll get more mileage out of these cards than in a heads-up duel.
The latest Duels of the Planeswalkers deck pack included a five-color beast called Mana Mastery. What does wielding all five of Magic’s colors get you? A whole freakin’ lot. Read more
Wizards has continued to release new deck packs for Duels of the Planeswalkers 2013, so I’ve decided to start putting together strategy guides for them as they come out. The latest deck pack included a Dimir deck called Rogue’s Gallery. Read more
About three years ago, author Nick Logue made big plans to create his own company (Sinister Adventures) and release products for his Razor Coast setting, one filled with pirates and high adventure. Logue fumbled the ball badly and left a lot of people waiting for unfulfilled pre-orders. Now Lou Agresta is manning the helm to get Razor Coast back on course.
The folks behind CthulhuTech have always done one thing very right, and that is flavor. Say what you will of their mechanics, their setting information and fiction is among the top tier of RPGs. More to the point, they recently released another setting book moving their metaplot forward: Burning Horizon. Read more
I’ve written a review of vampire/espionage thriller RPG Night’s Black Agents over at io9. The review includes an interview with NBA creator Kenneth Hite. Check it out!
The million dollar Kickstarter campaign for Pathfinder Online is drawing near the end (and just over $300K short as I write this). To help explain Goblinworks’ and Paizo’s grand vision for a sandbox MMORPG world that’s shaped by the players, Goblinworks’ chief technology officer Mark Kalmes answered some of our questions about the game and the development process.
About a year ago, Robot Viking’s Pillager-In-Chief wrote an article for io9 brainstorming ways for making Magic: the Gathering into an RPG. Unaware of this, the west coast Vikings decided we would try to make a Magic RPG work. We later discovered Ed’s article and we shamelessly stole some things from it, but with some twists of our own.