Let’s start the post-Gen Con reporting with the biggest news from the biggest company in gaming. Saturday morning, Wizards of the Coast devs gave a presentation outlining upcoming releases for D&D all the way into 2011. Gamma World, Ravenloft, rules changes, comic books, novels and more!
Intrepid dungeoneer Gavin O’Brien headed to his local game store to try out D&D Encounters and get an early taste of the Dark Sun campaign setting. It turns out flying razor sharp shards of obsidian are unhealthy for characters and monsters alike.
Last week at Wizards of the Coast headquarters I had an interesting conversation with Rich Baker about the latest D&D campaign world, Dark Sun. He explained some of the original inspirations for this unique world, and told me why the new Dark Sun timeline is a major retcon.
I was going to write some kind of coherent narrative encapsulating the entire journey, but quickly realized that was going to be impossible. It was like visiting the sausage factory, but instead of being grossed out, you discovered that sausages are made of rainbows and dipped in elementally pure Awesome, then packaged by elves and sent across the world on the backs of dragons. How could I describe that coherently? So instead, here’s a rambling series of random thoughts about the trip, and sort of a photo essay as well.
This is not quite breaking news, but I’m a little late to the party on some things on account of missing Gen Con, which is precisely where Wizards of the Coast announced the next campaign setting that will be released for 4th Edition. Yes, it’s Dark Sun. Stop drooling, you’re going to need that moisture.
With the prominent placement of some classic Brom artwork and the rerelease of a novel series that’s more than 15 years old, Wizards of the Coast seems to be dropping some pretty strong hints that 2010 will see the resurgence of one of D&D’s most unique campaign worlds. Are you ready to face the Sorceror-Kings of Athas once again?