Menzoberranzan: City of Intrigue Casts Edition Aside for Pure Lore

The bell tolls for thee, 4E. A lot of people have wondered what kind of D&D books will be released in 2013 if the D&D Next playtest is going to take two years. Menzoberranzan answers that question — edition-neutral books packed with fluffy lore and epic (p)ages of fictional history. That gives D&D fans a lot to look forward to.

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My Overview of the D&D Keynote and Forgotten Realms Changes, at io9

I was able to attend the D&D keynote address at Gen Con, talk with Mike Mearls about D&D for over an hour and play some D&D Next with him as the DM, and interview brand manager Laura Tommervik about Rise of the Underdark. I’ve gathered up all that info into one feature article that just went up at io9.com. Check it out!

13th Age RPG is a Roiling Broth of Intrigue

On the surface, Pelgrane Press’ 13th Age RPG looks like a slightly tweaked D&D rule set with a world populated by classic fantasy archetypes. You might think, “Why bother?” I did, at first. But then I had a chance to play it at Gen Con, with co-designer Rob Heinsoo as DM. That’s when I discovered there’s a lot more going on with 13th Age than first impressions might suggest.

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R.A. Salvatore on Charon’s Claw, the Future of the Realms, and Letting Someone Else Write Drizzt (“No Way”)

With the future of the Forgotten Realms up in the air and the conclusion to his Neverwinter trilogy imminent, I had a lot of weighty questions for author R.A. Salvatore. He was kind enough to answer them all candidly — I think you’ll find this a very interesting interview, as he discusses his new novel, Charon’s Claw, highlights the merits of sentient weapons, threatens to kill off Drizzt, and shares his favorite fantasy authors.

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You Had Me at Megadungeon: DungeonaDay Seeks Relaunch.

Take a 27-level dungeon with over 600 encounters, a huge chunk of which was designed by Monte Cook (and the rest by the talented crew of RPG veterans at Super Genius Games), add five related adventures with awesome names like Temple of the Black Goat, lay it all out on a website with extensive links connecting all the various parts of the dungeon, and you’ve got DungeonaDay.

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Age of Lords, an Indie Campaign Setting for Pathfinder (or 4E)

Indie Blackbyrne Publishing has stepped up from their Dark Veil series of adventures and created an entire campaign setting. Age of Lords is set on a large continent with a long history. In the aftermath of an epic war, nations are embroiled in tense conspiracies and political intrigue. It’s available for both Pathfinder and 4E (this review focuses on the Pathfinder version).

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Kobold Quarterly Conquers the World

Open Design and Kobold Quarterly are trying to conquer the world. Two worlds, really, if you count Wolfgang Baur’s Midgard and Earth. You can help and win some gaming stuff in the process — a lot of of stuff if you happen to spend some time down south. Way down south.

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Add Flint, Powder and Some Bang to Your Pathfinder Campaign with A Brace of Pistols.

Gunpowder is an oddly polarizing force in fantasy RPGs. Personally, I think role-playing in the Age of Sail sounds awesome, and ship-to-ship combat just isn’t the same without cannons and flintlocks. If you’re into the Pathfinder gunslinger class, this short volume from Super Genius Games offers added detail, plus new feats and weapons.

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Fantasy MMORPG Fans Enter the Underdark, Prepare for Rohan

Lots of exciting things in store for players of fantasy online RPGs, as D&D Online’s Menace of the Underdark expansion released this week, and Lord of the Rings Online continues to ramp up for the massive September Riders of Rohan expansion. Whether you love gaming in Eberron, Faerûn, or Middle Earth, you should be in good shape.

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