Dark Horse Adapting the Best Conan Story: The Hour of the Dragon

conantopThis weekend at the comic shop, I stumbled across a new Conan series. But not just any Conan series. Dark Horse is adapting the only Conan novel, The Hour of the Dragon, over two six-issue runs. I had to check it out. Was it any good? Yeah, it’s really good.

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Menzoberranzan: City of Intrigue Casts Edition Aside for Pure Lore

The bell tolls for thee, 4E. A lot of people have wondered what kind of D&D books will be released in 2013 if the D&D Next playtest is going to take two years. Menzoberranzan answers that question — edition-neutral books packed with fluffy lore and epic (p)ages of fictional history. That gives D&D fans a lot to look forward to.

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Thunderstone Advance Improves on a Richly Themed Deckbuilding Dungeon Delve

Have I mentioned that deckbuilding games are a big thing these days? One of the earliest entries in the genre, AEG’s Thunderstone, received a major overhaul and was rereleased as Thunderstone Advance earlier this year. Despite the awkward syntax of the name, it’s a great game that lets you visit a town to recruit an adventuring party and buy gear, then delve into a dungeon to battle a shifting array of monsters.

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13th Age RPG is a Roiling Broth of Intrigue

On the surface, Pelgrane Press’ 13th Age RPG looks like a slightly tweaked D&D rule set with a world populated by classic fantasy archetypes. You might think, “Why bother?” I did, at first. But then I had a chance to play it at Gen Con, with co-designer Rob Heinsoo as DM. That’s when I discovered there’s a lot more going on with 13th Age than first impressions might suggest.

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R.A. Salvatore on Charon’s Claw, the Future of the Realms, and Letting Someone Else Write Drizzt (“No Way”)

With the future of the Forgotten Realms up in the air and the conclusion to his Neverwinter trilogy imminent, I had a lot of weighty questions for author R.A. Salvatore. He was kind enough to answer them all candidly — I think you’ll find this a very interesting interview, as he discusses his new novel, Charon’s Claw, highlights the merits of sentient weapons, threatens to kill off Drizzt, and shares his favorite fantasy authors.

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You Had Me at Megadungeon: DungeonaDay Seeks Relaunch.

Take a 27-level dungeon with over 600 encounters, a huge chunk of which was designed by Monte Cook (and the rest by the talented crew of RPG veterans at Super Genius Games), add five related adventures with awesome names like Temple of the Black Goat, lay it all out on a website with extensive links connecting all the various parts of the dungeon, and you’ve got DungeonaDay.

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Dungeon Command Blends Card Game Strategy with Miniature Tactics

D&D minis are resurrected with this new skirmish game, pitting warband against warband in a deathmatch ruled by shifting orders and a constant influx of reinforcements. Dungeon Command borrows from the old D&D minis game along with a helping of Magic: the Gathering.

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