Dark Horse Adapting the Best Conan Story: The Hour of the Dragon

June 3rd, 2013 by Ed Grabianowski

This weekend at the comic shop, I stumbled across a new Conan series. But not just any Conan series. Dark Horse is adapting the only Conan novel, The Hour of the Dragon, over two six-issue runs. I had to check it out. Was it any good? Yeah, it’s really good.

Blood of the City, a Sword & Sorcery Novel about Growing Up, and Vengeance

February 5th, 2013 by Ed Grabianowski

Robin D. Laws’ Blood of the City is a brutal vengeance story, a fantasy novel that’s more Tarantino than Tolkien.

Hero Mages Review

September 14th, 2012 by Billy Gibbs

I would never have heard of this game if one of the creators hadn’t been in line behind me at the Magic party at PAX. That would be a shame. I’m already addicted to this turn-based fantasy combat game.

The Pathfinder Comic is a Good Read, and Useful

September 13th, 2012 by Gavin O'Brien

Whether you’re into role playing games or not, the Pathfinder comic is worth checking out. However, if you are into fantasy pen and paper gaming, the benefits extend beyond the actual comic.

Menzoberranzan: City of Intrigue Casts Edition Aside for Pure Lore

September 12th, 2012 by Ed Grabianowski

The bell tolls for thee, 4E. A lot of people have wondered what kind of D&D books will be released in 2013 if the D&D Next playtest is going to take two years. Menzoberranzan answers that question — edition-neutral books packed with fluffy lore and epic (p)ages of fictional history. That gives D&D fans a […]

Guild Wars 2 Review: An MMO Apart

September 10th, 2012 by Gavin O'Brien

There’s a New Event Nearby, and it is in a little game called Guild Wars 2, the latest offering from ArenaNet. Fans of the original Guild Wars and its expansions likely wept tears of joy when it was announced and queued up for the head start weekend.

Return to Ravnica News from PAX

September 7th, 2012 by Billy Gibbs

While I was at PAX I had the chance to talk to Magic Brand Manager Paul Levy about Return to Ravnica. Due to technical difficulties associated with a loud expo floor I can’t give a transcript, but I can pass on the highlights of the talk.

Thunderstone Advance Improves on a Richly Themed Deckbuilding Dungeon Delve

September 5th, 2012 by Ed Grabianowski

Have I mentioned that deckbuilding games are a big thing these days? One of the earliest entries in the genre, AEG’s Thunderstone, received a major overhaul and was rereleased as Thunderstone Advance earlier this year. Despite the awkward syntax of the name, it’s a great game that lets you visit a town to recruit an […]

13th Age RPG is a Roiling Broth of Intrigue

August 21st, 2012 by Ed Grabianowski

On the surface, Pelgrane Press’ 13th Age RPG looks like a slightly tweaked D&D rule set with a world populated by classic fantasy archetypes. You might think, “Why bother?” I did, at first. But then I had a chance to play it at Gen Con, with co-designer Rob Heinsoo as DM. That’s when I discovered […]

Meet the Iron Contenders for the 2012 Iron GM World Championship

August 14th, 2012 by Ed Grabianowski

GMs have competed at game cons all across the realm. Only a select few have had the mettle to prevail and be named an Iron Contender. They have imaginations of steel, creativity of titanium, table management skills of platinum, and nerves of partially depleted uranium. Here they stand.

R.A. Salvatore on Charon’s Claw, the Future of the Realms, and Letting Someone Else Write Drizzt (“No Way”)

July 31st, 2012 by Ed Grabianowski

With the future of the Forgotten Realms up in the air and the conclusion to his Neverwinter trilogy imminent, I had a lot of weighty questions for author R.A. Salvatore. He was kind enough to answer them all candidly — I think you’ll find this a very interesting interview, as he discusses his new novel, […]

You Had Me at Megadungeon: DungeonaDay Seeks Relaunch.

July 30th, 2012 by Ed Grabianowski

Take a 27-level dungeon with over 600 encounters, a huge chunk of which was designed by Monte Cook (and the rest by the talented crew of RPG veterans at Super Genius Games), add five related adventures with awesome names like Temple of the Black Goat, lay it all out on a website with extensive links […]

Dungeon Command Blends Card Game Strategy with Miniature Tactics

July 26th, 2012 by Ed Grabianowski

D&D minis are resurrected with this new skirmish game, pitting warband against warband in a deathmatch ruled by shifting orders and a constant influx of reinforcements. Dungeon Command borrows from the old D&D minis game along with a helping of Magic: the Gathering.

Back to Basics: Old-School D&D

July 25th, 2012 by Ryk Perry

D&D is moving toward a new edition, but to make it the “best” edition, the designers have to look at what worked in all the earlier versions of the game. Our gaming group decided to try Basic D&D for a change of pace and a way to figure out what the ineffable “essence” of D&D […]