Timber Peak Sets the Zombies on Fire

Last Night on Earth’s latest expansion, Timber Peak, is a standalone game that adds new scenarios, characters, and chaos to the endless struggle between the humans and the zombies. You thought you could escape town and head for a remote mountaintop to get away from the walking dead? You were wrong.

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Zombies!!! 11: Death Inc. — More Focused, Different Win Condition

Twilight Creations’ Zombies!!! franchise keeps shambling along. The latest standalone expansion, Death Inc., offers an new win condition, adopts some popular house rules for faster play, and has better graphic design than earlier expansions. If you’ve ever thought, “Hey, a zombie apocalypse would be a perfect chance to make a corporate power play,” then get those TPS reports done — we’ve got some zombies to kill!

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The Unspeakable Oath Issue 21 Invites Eldritch Horrors into Your Cthulhu Campaigns

The Unspeakable Oath is a magazine focused on the Call of Cthulhu RPG. It’s been around since the early 90s, but there was a long hiatus. Now fully resurrected by Arc Dream Publishing, the 21st issue came out this month. If you play CoC or one of its variants (or any horror RPG, really), this bundle of horrors will drive you mad.

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J.L. Bourne’s Day By Day Armageddon Series: the Worst Books I’ve Ever Loved

J.L. Bourne’s cycle of zombie apocalypse novels feature a stilted, blunt writing style, virtually no dialog, and an awkward “journal entries” narrative gimmick. Yet, inexplicably, I can’t get enough of them. Continue reading

Dark Ascension Spoiler — Fiend of the Shadows

What kind of fiend is this launching itself out of the night sky to feast upon mortal blood? Duh. It’s a Fiend of the Shadows. She’ll make her appearance in the latest Magic expansion, Dark Ascension, continuing Innistrad’s tale of gothic horror in gruesome new directions. Continue reading

Red Eye of Azathoth — a Call of Cthulhu Adventure Review

The coming of a scarlet comet every 100 years is the harbinger of grave cosmic events, coinciding with the efforts of an insane sorcerer and some alien nightmare creatures to either enslave humanity or summon forth the slumbering chaos deity at the center of the universe. See if you can do something about that.

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Innistrad is Wizards’ Gothic Masterpiece

A brilliant idea for a Magic set doesn’t always become a great set once all the cards are on the table. Innistrad is built around a gothic horror theme that a lot of players (myself included) are huge fans of. Did Wizards match idea with execution, or do we have another Kamigawa on our hands? I won’t keep you in suspense — Innistrad is freaking great.

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Innistrad Preview Card — Full Moon’s Rise

The classic horror of Magic’s Innistrad set is creeping up on us like a full moon crawling up the sky, leering through the clouds and filling us with lunacy and rage. Robot Viking’s Innistrad card does not use Insanity Wolf as the card art, but Insanity Wolf would still be a fan of Full Moon’s Rise.

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Innistrad Will Bring Hammer Horror To Your Magic Deck

While at GenCon, I managed to sneak in a few minutes with WoTC’s Adam Colby to talk about where Magic is right now. While Wizard’s big push this year is Neverwinter, Magic was there in force for the Nationals, as well as a large Duels of the Planeswalkers booth. I asked Colby about the upcoming Innistrad set, a classic horror themed expansion which already has caused a lot of chatter about how it will work. Unlike, say, The Dark, Innistrad will be more like classic movie horror than the “mage-punk” style of Magic that we know and love. Continue reading

How Will the Werewolves of Innistrad Work?

It’s already been revealed that tribal mechanics will play a part in Magic’s fall set, the horror themed Innistrad. We also know that the almost completely forsaken werewolf tribe will be getting a lot more attention. Inspired by one of Bennie Smith’s columns at Starcitygames, in which he speculated how the werewolves will function mechanically, I decided to create some speculative werewolf cards and see how they shake out.

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