PHB2 Review: It’s Good To Have a Shaman Around

April 23rd, 2009 by Ed Grabianowski

The shaman is the perfect class for the type of D&D player who likes to hang in the back of combat, acting as a support unit for the front line fighters. But at the same time, the shaman’s spirit animal will be right there on the front line itself, dishing out bonuses to allies and […]

PHB2 Class Review: Bard On the Run

April 21st, 2009 by Ed Grabianowski

The bard is a class often mocked by those who don’t understand. “Just stand in the back and sing.” But those who play and love the bard, whatever the edition, adore the class’s versatility and fiercely defend its utility in any adventuring party. And the 4E bard might be the best version yet.

PHB2 Class Review: Barbarian Lets You Find Your Inner Conan

April 7th, 2009 by Ed Grabianowski

What is a barbarian? Used to be, they were fast fighters with crappy armor who got angry a lot. Now they have many flavors of rage to choose from. And 4E barbarians can even be kings.

PHB2 Class Review: the Avenger is a Holy Assassin

March 27th, 2009 by Ed Grabianowski

The words “holy” and “assassin” don’t necessarily go together like “peanut butter” and “jelly,” but when you’re at war with agents of Vecna, you use whatever tools are at your disposal. When you need someone taken out, call an avenger. They’re the best at what they do, and what they do involves lots of teleportation.

PHB2 Class Review: Warden is the Ultimate Shapeshifter Tank

March 25th, 2009 by Ed Grabianowski

There’s something pretty awesome about wading nonchalantly into a thicket of hobgoblins, taking the best they can dish out, turning into a tree and whomping the crap out of them…grinning the whole time. That’s what the warden is made for.

PHB2 Class Review: Invokers Are a Smitey Good Time

March 23rd, 2009 by Ed Grabianowski

Invokers are a little tough to explain. They’re sort of like paladins without a sword or armor, or a cleric without heal spells. But not really. Maybe the best way to describe them is this: they’re basically celestial cops.

PHB2 Class Review: Sorcerers, Dragons and Chaos

March 20th, 2009 by Ed Grabianowski

There are two flavors of Sorcerer in Player’s Handbook 2. One of them gives you some pragmatic bonuses and useful abilities. The other one gives you random, bizarre effects that sometimes blow up in your face. Which one am I going to play? If you could see the maniacal gleam in my eyes, you wouldn’t […]

PHB2 Class Review: Druid Combines Control with Melee Strikes

March 18th, 2009 by Ed Grabianowski

The good news is, druids are a hell of a lot better in 4th Edition than they were in 3rd edition. The bad news is…honestly, there’s no bad news. Druids are pretty sweet.

Worldwide D&D Game Day Coming Up This Weekend

March 17th, 2009 by Ed Grabianowski

Wizards of the Coast is celebrating the release of the Player’s Handbook 2 this weekend with their third Worldwide D&D Game Day. Head to a local game store and run through a fun adventure with some pregenerated characters that will let you try out the new races and classes.