PHB2 Review: It’s Good To Have a Shaman Around

I'm going to roll an NPC shaman, but instead of a spirit bear, he's going to summon a spirit Wayne Cashman.

I'm going to roll an NPC shaman, but instead of a spirit bear, he's going to summon a spirit Wayne Cashman.

The shaman is the perfect class for the type of D&D player who likes to hang in the back of combat, acting as a support unit for the front line fighters. But at the same time, the shaman’s spirit animal will be right there on the front line itself, dishing out bonuses to allies and ripping up the enemy.

Continue reading

PHB2 Class Review: Bard On the Run

Macca would totally play a bard.

Macca would totally play a bard.

The bard is a class often mocked by those who don’t understand. “Just stand in the back and sing.” But those who play and love the bard, whatever the edition, adore the class’s versatility and fiercely defend its utility in any adventuring party. And the 4E bard might be the best version yet.

Continue reading

PHB2 Class Review: the Avenger is a Holy Assassin

This Avengers hails from the Darkbad (a nefarious realm which lies below the Shadowfell).

This Avengers hails from the Darkbad (a nefarious realm which lies below the Shadowfell).

The words “holy” and “assassin” don’t necessarily go together like “peanut butter” and “jelly,” but when you’re at war with agents of Vecna, you use whatever tools are at your disposal. When you need someone taken out, call an avenger. They’re the best at what they do, and what they do involves lots of teleportation.

Continue reading

PHB2 Class Review: Warden is the Ultimate Shapeshifter Tank

Here we see the level 17 encounter power, "Bitch Slap."

Here we see the level 17 encounter power, "Pimpslap."

There’s something pretty awesome about wading nonchalantly into a thicket of hobgoblins, taking the best they can dish out, turning into a tree and whomping the crap out of them…grinning the whole time. That’s what the warden is made for.

Continue reading

PHB2 Class Review: Invokers Are a Smitey Good Time

The wings are part of an option package; they don't come standard.

The wings are part of an option package; they don't come standard.

Invokers are a little tough to explain. They’re sort of like paladins without a sword or armor, or a cleric without heal spells. But not really. Maybe the best way to describe them is this: they’re basically celestial cops.

Continue reading

PHB2 Class Review: Sorcerers, Dragons and Chaos

The return of chaos magic!

The return of chaos magic!

There are two flavors of Sorcerer in Player’s Handbook 2. One of them gives you some pragmatic bonuses and useful abilities. The other one gives you random, bizarre effects that sometimes blow up in your face. Which one am I going to play? If you could see the maniacal gleam in my eyes, you wouldn’t have to ask.

Continue reading

Worldwide D&D Game Day Coming Up This Weekend

Spirit panther is cool and all...I've got a spirit paramecium.

Spirit panther is cool and all...I've got a spirit paramecium.

Wizards of the Coast is celebrating the release of the Player’s Handbook 2 this weekend with their third Worldwide D&D Game Day. Head to a local game store and run through a fun adventure with some pregenerated characters that will let you try out the new races and classes.

Continue reading