The shaman is the perfect class for the type of D&D player who likes to hang in the back of combat, acting as a support unit for the front line fighters. But at the same time, the shaman’s spirit animal will be right there on the front line itself, dishing out bonuses to allies and ripping up the enemy.
The bard is a class often mocked by those who don’t understand. “Just stand in the back and sing.” But those who play and love the bard, whatever the edition, adore the class’s versatility and fiercely defend its utility in any adventuring party. And the 4E bard might be the best version yet.
What is a barbarian? Used to be, they were fast fighters with crappy armor who got angry a lot. Now they have many flavors of rage to choose from. And 4E barbarians can even be kings.
The words “holy” and “assassin” don’t necessarily go together like “peanut butter” and “jelly,” but when you’re at war with agents of Vecna, you use whatever tools are at your disposal. When you need someone taken out, call an avenger. They’re the best at what they do, and what they do involves lots of teleportation.
There’s something pretty awesome about wading nonchalantly into a thicket of hobgoblins, taking the best they can dish out, turning into a tree and whomping the crap out of them…grinning the whole time. That’s what the warden is made for.
Invokers are a little tough to explain. They’re sort of like paladins without a sword or armor, or a cleric without heal spells. But not really. Maybe the best way to describe them is this: they’re basically celestial cops.
There are two flavors of Sorcerer in Player’s Handbook 2. One of them gives you some pragmatic bonuses and useful abilities. The other one gives you random, bizarre effects that sometimes blow up in your face. Which one am I going to play? If you could see the maniacal gleam in my eyes, you wouldn’t have to ask.
The good news is, druids are a hell of a lot better in 4th Edition than they were in 3rd edition. The bad news is…honestly, there’s no bad news. Druids are pretty sweet.
Wizards of the Coast is celebrating the release of the Player’s Handbook 2 this weekend with their third Worldwide D&D Game Day. Head to a local game store and run through a fun adventure with some pregenerated characters that will let you try out the new races and classes.