Exclusive Gamma World Unboxing Video

August 30th, 2010 by Ed Grabianowski

The official release date for the Gamma World boxed set is October 19, but it arrived on my doorstep last week. Here’s your chance to pry it open before the official unveiling at PAX.

Lights Out: My First Night as a 4e DM

August 19th, 2010 by Gavin O'Brien

Gavin O’Brien took over as DM of the regular Robot Viking D&D group this week, his first stint in the 4e DM’s chair. He helpfully explains what it was like to take his former companions for a spin on the Wheel of Pain.

i4e Puts Your Character in Your Pocket

August 17th, 2010 by Ryk Perry

Ryk Perry’s review of the iphone app for 4e D&D examines what it can and can’t do for your character.

Tomb of Horrors a Worthy Sequel to the Deadly Original

August 13th, 2010 by Ryk Perry

If you’re a long-time D&D player, chances are you’ve had one or more characters killed by deathtraps in the classic Tomb of Horrors adventure. Ryk Perry brings us this in-depth review of the 4E update, revealing that it’s much more than just a rehash of the original, but it’s potentially as deadly as ever.

Draft Beer, Things Overheard at Gen Con and Hardcore 4E

August 11th, 2010 by Ed Grabianowski

Here are some interesting ideas, blogs and gaming sites I’ve been checking out lately. If you like beer with your games, non sequitur gaming chatter or frequent character death, there’s something for you here.

Highlights from the D&D Gen Con Presentation

August 9th, 2010 by Ed Grabianowski

Let’s start the post-Gen Con reporting with the biggest news from the biggest company in gaming. Saturday morning, Wizards of the Coast devs gave a presentation outlining upcoming releases for D&D all the way into 2011. Gamma World, Ravenloft, rules changes, comic books, novels and more!

First Look Inside the Gamma World Box

August 6th, 2010 by Ed Grabianowski

There’s so much to see and do at Gen Con, and I have so much awesome news to share with the Vikings. Most of it will be dished out in heaping helpings over the next few weeks, but some things are too cool to wait. Want to see exactly what you’ll get when the Gamma [...]

Strike Force 7: the Other Half of the Battle

August 4th, 2010 by Ed Grabianowski

Strike Force 7 is a campaign setting for the Savage Worlds RPG that brings you all the stylized military action of an 80s cartoon in just over 100 pages. Plus, the author’s name is actually Savage. Do you really need a review at this point, or are you already convinced you need to get this?

A Plant Demon Bars the Path

August 3rd, 2010 by Ed Grabianowski

This is Hezutli, a plant demon who lurked in an ancient tomb protecting a guardian beast from artifact thieves and evil cultists. Hezutli was pretty horrible himself, but that explains why the good guys summoned him to protect their prophecied savior.

The Genius Guide to Godlings — Why Not Be Epic at 1st Level?

July 27th, 2010 by ggodo

It’s time for another Pathfinder review from Billy Gibbs. If you have the blood of a deity flowing through your veins right from 1st level, you might want to take a Godling for a spin.

Owen K.C. Stephens: Star Wars and Beyond

July 16th, 2010 by Ed Grabianowski

In part two of our interview with game designer Owen K.C. Stephens, he discusses what it’s like to design games based on pre-existing intellectual properties and delves into the connections between D&D 3.5, Star Wars Saga system, and D&D 4E.

Acid, Stone and Iron: The Genius Guide to Earth Magic

July 9th, 2010 by ggodo

Any idiot with a staff or a wand can sling a fireball. For seriously indomitable power, try being an earth mage. Billy Gibbs returns with a review of Super Genius Games’ Genius Guide to Earth Magic for the Pathfinder system.

Owen K.C. Stephens: RPG Super Genius

July 9th, 2010 by Ed Grabianowski

Owen K.C. Stephens has some impressive RPG writing and design credits to his name. From articles in Dragon Magazine (back when it was actually a magazine), co-designer of the Star Wars Saga system, a year at Wizards of the Coast, to his current position as Pathfinder-Compatible Product Developer for Super Genius Games, he’s been there [...]

5 of the Best House Rules for Your RPG

July 6th, 2010 by Ed Grabianowski

One of the defining characteristics of role-playing games is that they can be customized in an infinite variety of ways. The most common customization is the almighty house rule. If something isn’t working for your gaming group, you can make a change on the spot. Here are five of the best house rules I’ve found [...]