March 9th, 2010 by Ed Grabianowski
Player’s Handbook 3 introduces the psionic power source, with several new psionic classes (along with one divine and one primal class). I’ll be reviewing the new classes one at a time over the next week or so. To start things off, we’ve got a good exemplar of the new psionics system — the Ardent.
March 5th, 2010 by Ed Grabianowski
I guess 3D is the latest craze in movie theaters (though it seems gimmicky to me, just like it did in the 80s). Harrowing Halls, the latest set of Dungeon Tiles from Wizards of the Coast, makes the jump from two to three dimensions as well, but you don’t need uncomfortable plastic glasses to enjoy [...]
March 3rd, 2010 by Ryk Perry
Contributing author Ryk Perry takes us on a tour of the vastly improved D&D Insider Monster Builder. Create enemies from scratch, or customize any creature in the entire pantheon of 4E monsters. Plus, an updated version of Ryk’s home-brew Famine Spirit.
March 2nd, 2010 by Ed Grabianowski
I’m not talking about gold and platinum pieces, or even bronze dragons. I’m saying throw those devil signs in the air and bang your head to these ten great metal songs that are perfect for a night around the gaming table.
Tags: clutch, dio, gandalf, judas priest, led zeppelin, minotaur, music, rainbow, RPG, sci-fi, stormbringer
Published by Ed Grabianowski on Mar 2, 2010 under
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February 17th, 2010 by Ed Grabianowski
For the last year, whenever I’ve reviewed one of White Wolf’s World of Darkness books, I’ve raved about how the books were full of amazing background stories, fantastic characters and fascinating plot hooks, and how you could easily transmute them into another RPG. I’m finally putting my money where my mouth is (or my fluff, [...]
Tags: 4th edition, changeling, d&d, fantasy, feywild, horror, RPG, rpg crossover, trollandtoad, white wolf, wizards of the coast, world of darkness
Published by Ed Grabianowski on Feb 17, 2010 under
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February 16th, 2010 by Ed Grabianowski
If your Fourth Edition character is a fighter, ranger, warlord or rogue, you’ll find plenty of new options, variant builds and an endless supply of Paragon Paths in Martial Power 2. If you’re not? I’m sure Arcane Power 2 will be along any week now.
February 16th, 2010 by Ed Grabianowski
Am I the only one who skims past any feats that provide a damage bonus? +2 to damage? Why bother? Here’s a quick idea to make those damage feats more appealing.
February 5th, 2010 by Ed Grabianowski
Would you like to battle other-dimensional horrors in an original sci-fi setting with battlemechs and cyborg demons? Why do I even ask these questions? Of course you would. Right now, you can download the 50-page CthulhuTech Quickstart rules for free.
February 3rd, 2010 by Ryk Perry
Ryk Perry’s continuing series on playing realistic knights in fantasy RPG campaigns picks up with part 2. Now that we’ve learned about the economic realities of knighthood, what fun things could a knight character do? Ryk has some suggestions, along with a few new powers for mounted combat in D&D 4E.
January 28th, 2010 by Ed Grabianowski
In White Wolf’s Mage: The Awakening, the characters control magic. But do they really? In The Unbidden, we find proof that magic is a force of nature, and tapping into it can lead to disaster and tragedy.
January 26th, 2010 by Ed Grabianowski
I happen to have an extra copy of the Hero System 6th Edition Basic Rulebook here, and as part of Robot Viking’s 1st birthday celebration, I’m going to give it away. How can you win it? You just have to be creative.
January 26th, 2010 by Ed Grabianowski
Sometimes, you’re just not sure who you want to be. Arrogant mage? Fledgling superhero? Hard-drinking private eye with skeletons in the closet? Blood-soaked warrior king of a barbarian horde? Ace starfighter pilot? Mutant vigilante? Luckily, you don’t have to decide. The mammoth Hero System 6th Edition can do all that.
January 19th, 2010 by Ryk Perry
Ryk Perry digs into the economic realities of life as a knight in Medieval Europe, and what it means for your newly landed PC. It ain’t all ale and princesses, that’s for sure.
December 24th, 2009 by Gavin O'Brien
To get your D&D game in the holiday spirit, you could tie jingle bells to your horse, hang mistletoe on your helm, or wrap your greataxe in garland. Or, you could just be Sinterklaas (the old Dutch version of Saint Nicholas upon which certain Christmas traditions are based). Ho Ho Hoooooooooooooooooooooo!