Deep Magic Pathfinder Preview Spell: Fire under the Tongue

June 12th, 2013 by Ed Grabianowski

Kobold Press is putting together a book packed with magic for Pathfinder. New spells, schools of magic, types of spellcasting, and more. To show off the creative spells they’ve developed, here’s a preview of a 1st level spell called Fire under the Tongue.

Using Obsidian Portal for a Shadowrun Campaign: A Case Study

February 19th, 2013 by Ryk Perry

How do you keep track of your campaigns? Do you write it down in a master list? Do you rely on an exceptional memory? What about if a campaign takes a hiatus? Here’s how I’ve used Obsidian Portal to solve some common campaign problems.

Razor Coast: a Tale of Abject Failure and Eventual Redemption

January 22nd, 2013 by Ed Grabianowski

About three years ago, author Nick Logue made big plans to create his own company (Sinister Adventures) and release products for his Razor Coast setting, one filled with pirates and high adventure. Logue fumbled the ball badly and left a lot of people waiting for unfulfilled pre-orders. Now Lou Agresta is manning the helm to […]

Burning Horizon Brings Space Combat and More to CthulhuTech

January 22nd, 2013 by Billy Gibbs

The folks behind CthulhuTech have always done one thing very right, and that is flavor. Say what you will of their mechanics, their setting information and fiction is among the top tier of RPGs. More to the point, they recently released another setting book moving their metaplot forward: Burning Horizon.

An Interview with Night’s Black Agents Creator Kenneth Hite

January 10th, 2013 by Ed Grabianowski

I’ve written a review of vampire/espionage thriller RPG Night’s Black Agents over at io9. The review includes an interview with NBA creator Kenneth Hite. Check it out!

Interview with Pathfinder Online CTO Mark Kalmes

January 9th, 2013 by Ed Grabianowski

The million dollar Kickstarter campaign for Pathfinder Online is drawing near the end (and just over $300K short as I write this). To help explain Goblinworks’ and Paizo’s grand vision for a sandbox MMORPG world that’s shaped by the players, Goblinworks’ chief technology officer Mark Kalmes answered some of our questions about the game and […]

Playing Magic: the Gathering as an RPG — a Test Run

January 8th, 2013 by Billy Gibbs

About a year ago, Robot Viking’s Pillager-In-Chief wrote an article for io9 brainstorming ways for making Magic: the Gathering into an RPG. Unaware of this, the west coast Vikings decided we would try to make a Magic RPG work. We later discovered Ed’s article and we shamelessly stole some things from it, but with some […]

Menzoberranzan: City of Intrigue Casts Edition Aside for Pure Lore

September 12th, 2012 by Ed Grabianowski

The bell tolls for thee, 4E. A lot of people have wondered what kind of D&D books will be released in 2013 if the D&D Next playtest is going to take two years. Menzoberranzan answers that question — edition-neutral books packed with fluffy lore and epic (p)ages of fictional history. That gives D&D fans a […]

Guild Wars 2 Review: An MMO Apart

September 10th, 2012 by Gavin O'Brien

There’s a New Event Nearby, and it is in a little game called Guild Wars 2, the latest offering from ArenaNet. Fans of the original Guild Wars and its expansions likely wept tears of joy when it was announced and queued up for the head start weekend.

My Overview of the D&D Keynote and Forgotten Realms Changes, at io9

August 29th, 2012 by Ed Grabianowski

I was able to attend the D&D keynote address at Gen Con, talk with Mike Mearls about D&D for over an hour and play some D&D Next with him as the DM, and interview brand manager Laura Tommervik about Rise of the Underdark. I’ve gathered up all that info into one feature article that just […]

Brazer Bulletin: A Two Year Wait

August 29th, 2012 by Dale McCoy

I hope your GenCon was good. This week I would like to talk about a piece of gamer news that caught my attention at GenCon: D&DNext is going to take two years to playtest.

13th Age RPG is a Roiling Broth of Intrigue

August 21st, 2012 by Ed Grabianowski

On the surface, Pelgrane Press’ 13th Age RPG looks like a slightly tweaked D&D rule set with a world populated by classic fantasy archetypes. You might think, “Why bother?” I did, at first. But then I had a chance to play it at Gen Con, with co-designer Rob Heinsoo as DM. That’s when I discovered […]

Meet the Iron Contenders for the 2012 Iron GM World Championship

August 14th, 2012 by Ed Grabianowski

GMs have competed at game cons all across the realm. Only a select few have had the mettle to prevail and be named an Iron Contender. They have imaginations of steel, creativity of titanium, table management skills of platinum, and nerves of partially depleted uranium. Here they stand.

Minis or No Minis? Depends What Kinds of Memories You Want to Create

August 13th, 2012 by Ed Grabianowski

One of the great ongoing RPG debates is “Grid combat with minis” versus “Slightly abstract combat without minis.” It’s particularly interesting right now, with a new edition of D&D in development. There is, of course, no correct answer. But something odd occurred to me this weekend that will forever shade my views on the subject.