This week, Paizo announced that they’ve licensed their Pathfinder RPG to a company called Goblinworks, with plans to produce a MMORPG. This wouldn’t seem like big news, with the MMORPG so glutted that most games that aren’t called World of Warcraft are actually free to play. But there was a key word, easily overlooked, in that Paizo press release: sandbox.
Despite the infinite variety of stories that can be told with RPGs, most fantasy campaigns revolve around the same story: a band of mercenary adventurers schlepping from kingdom to kingdom in search of gold, magic items and vengeance (somebody is always avenging something or other). What if you had a more concrete goal for your explorations and monster slayings? Could a party build something lasting and truly affect the world they exist in?