After a full, four-person playtest of Conquest of Nerath, we can confirm one thing about the initial review: it’s awesome and ridiculously fun. We did spot one potential balance issue that you might want to consider homeruling, however.
With Conquest of Nerath, Wizards of the Coast conjures another successful board game, this one with an entirely different game engine than their prior dungeon adventure efforts. If you enjoyed conquering the world with plastic armies in endless games of Risk as a kid, imagine that game infused with fantasy flavor, strategic depth, exciting random events and a variety of unit types. So, imagine something way better than Risk.
A war game based on the often-overlooked conflict between Native Americans and European settlers in the 1670s is stirring up controversy. The game, King Philip’s War, might be depicting the atrocities of pre-Colonial warfare a bit too accurately for some groups.
Earlier this week (Dec. 7, specifically), we marked the anniversary of Japan’s attack on the U.S. Naval base at Pearl Harbor, Hawaii. More than 2,300 Americans were killed on the “date which will live in infamy.” Everyone has their own way of respecting and memorializing both those who lost their lives and those who fought on — being gamers, we tend to play out tactical and strategic simulations, replaying history or reshaping it and playing “What if.”